enough. Otherwise, it uses a heap allocation as normal.
As I said, this time the design notes were extensive since I wanted this emulator to be specifically designed for embedded systems, so only 48k emulation, optional framebuffer rendering, very little additional memory used (no big lookup tables for ULA/Z80 access contention), ROM not copied in the RAM to avoid using additional 16k of memory, but just referenced during the initialization (so we have just a copy in the executable), and so forth.
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And we hine seek yet, beyen at-samene, man and wife, through the darkan streeta thisses grimman stedes. Hwæthere God us yefultumige!
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